Important Notice:
We regret to inform you that our free phpBB forum hosting service will be discontinued by the end of June 30, 2024.
If you wish to migrate to our paid hosting service, please contact billing@hostonnet.com.
|
|
|
|
Message |
Posted:
Tue Jan 20, 2009 4:31 am Post subject:
[WIP] Stronghold Interiors |
|
|
From the Sheogorad forum:
Quote: |
I'll make a new thread so nothing gets mixed up.
I'm working on the interiors for the Dunmer Strongholds. It's my first tileset so don't expect anything really fancy straight away. At the moment I'm working on the rooms and corridoors making sure they snap and so on. Then I'll add details and do the other, less specific pieces.
Here's some screenshots of the rooms. They might not look like much atm without vertex paint and clutter, and textures are WIP (the ground one is anyway, the others are from the exteriors):
Phitt was saying that the tileset is quite simple and should have more detail (mesh and textures). The only ideas I've got are for broken pieces (the ground or walls for example could be broken for variation). If anybody has any suggestions they'd be welcome. |
I'll post it here too in case anybody has any ideas and misses the post at Sheogorad's forum. |
|
|
|
|
|
|
|
|
|
|
|
Message |
Posted:
Fri Jan 23, 2009 3:05 am Post subject:
|
|
|
Quick update (also posted this at Vvardenfell Recreated):
I've finished the basic pieces for the large rooms including a separate pillar centre piece and a doorway. I've also vertex painted the rooms so all that's really required for those is collision. Here's a few CS shots for those interested including a cluttered room for scale reference:
I've also made a start on the corridors and they're nearly done apart from an opposite corner piece which turns in a different direction. They don't have vertex paint but that should be easier since the beams cover the walls meaning tiling shouldn't be a problem. I'll do the stairs after I'm done with the corner, then the less specific pieces like doorways, shutters etc.
I haven't started the dome yet but it should be quite easy and quick since it's a singlepiece.
Edit - Here's a new entrance piece (the door is separate, obviously):
|
|
|
|
|
|
|
|
|
|
|
|
Message |
Posted:
Fri Jan 23, 2009 11:09 am Post subject:
|
|
|
Very nice, can't wait to get building
Question: What is vertex painting? |
|
|
|
|
|
Message |
Posted:
Fri Jan 23, 2009 1:27 pm Post subject:
|
|
|
It's a tool that allows you to paint directly onto your model. It's like a fake shadow effect and it's great for blending textures together or creating the impression of more detail. TES3 and TES4 use a lot of it. |
|
|
|
|
|
Message |
Posted:
Fri Jan 23, 2009 1:48 pm Post subject:
|
|
|
Sounds like a handy tool, had no idea both TES3 and 4 used it, though I only now know what it is |
|
|
|
|
|
Message |
Posted:
Sat Jan 24, 2009 7:13 pm Post subject:
|
|
|
Just for you Insanity, I made a quick example of vertex colours being used for shading on this dome I made.
Here's the dome with vert colours:
And here's the same mesh without vertex colours:
It can make a model look a lot better, such as in this case... at least I think so. |
|
|
|
|
|
Message |
Posted:
Sat Jan 24, 2009 7:16 pm Post subject:
|
|
|
Wow, that's as big a difference as like MW graphics and OB.
We'd be making a pretty crappy mod, visually, if it weren't for you dave _________________ Retired from modding - lore, story, faction, and questing consultant
Created Mods: Safe Roads, Dangerous Wilderness |
|
|
|
|
|
Message |
Posted:
Sat Jan 24, 2009 7:53 pm Post subject:
|
|
|
I'm just glad that there's somebody around to make new meshes. It was one of the major things our last attempt at Vvardenfell failed at - finding a modeller. Without new meshes there was nowhere to start, and that's what happened last time. |
|
|
|
|
|
Message |
Posted:
Sat Jan 24, 2009 8:01 pm Post subject:
|
|
|
Dave: Thanks for that, I can see the difference, and its quite a big difference. Now I understand its use, thanks
Yeah there was no dedicated modeller, the Old mod had assets from Silgrad and that alone was causing problems, never mind the team not having a modeller to work on what they needed that Silgrad did not have. I am actually glad Dave came along and decided to join, he even came it at the beginning which saved me a lot of time and hassle of trying to find a dedicated modeller.
on the plus side, the stuff we have no is amazing and should make Vv a nice place to be |
|
|
|
|
|
Message |
|
|
|
|
|
|
|
|
|
|
|
Message |
Posted:
Mon Jan 25, 2010 1:12 pm Post subject:
|
|
|
Wow very nice |
|
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|